Concept Of Room in TR
Description: It can be defined or described as " room " to the whole environment in where Lara moves around: The 4 walls, floor and roof. The idea of TR is that diverse created rooms unite each other, giving the sensation of continuity and at the same time that the adventure of Lara is long or with an acceptable time to travel the rooms. At the same time that the rooms are being linked, to this should be inserting geometric figures as cubes, triangles or you can create your own figures. All this will be seen later. Also another important aspect for the creation of rooms, is its texturización, that is to say the application of Textures. Here in the TReditor they are applied in quick form, and it is with the Rview (Room Viewer) also from Turbo Pascal, with which the textures can be worked in calmed form giving a pleasant aspect. You can see the [Pic 4] to have an idea of how a Room is mixing the textures, connection and geometric figures.
Useful data -the room will be divided in " tiles " that are of the size of Lara. When you make a room, try not to make it so big since many PCs they don't have graphic accelerator as to support those characteristics, or there are times that the rooms have too much disproportion to the height of Lara. remember that everything should go accompanied by a good texturización and illumination (Rview) |
Pic-4 return to India |