Introduction

 

Since the game Tomb Raider appeared and at the same time appeared in our lives Lara Croft, a tool has been wanted for the construction of levels. Core Design didn't grant us the favor of creating this utility (until the delivery of TRC), and it is as well as a group of programmers around the world joined and they began to arise ideas about non official tools that facilitate us before the desire exposed.

One of these programmers is Turbo Pascal with its small software: TReditor3D which allows us to create the whole geometry of the rooms, application of textures, and other attributes... something simply brilliant.

Main screen of the TReditor3D

Work windows:

 

-Room Manager (Administrator of the rooms): This window allows us to add, to publish the properties (Properties) to erase (delete) or clone a room. It will also be good us to be able to personalize the position of the room in the axes X, AND, Z. It also possesses an useful button that will help us to center the room (Center Camera)

 

-Primary geometry Edit (Edition of primary geometry): If you have used previous versions of the TReditor3D, this option will be recognized it easily, since it contains defaulted figures so that they can be inserted in the level, for example: cubes, triangles, walls, etc. The window also has the options Back Front (behind ahead) and Left Right (right left) which will allow us to rotate the figures.

 

-Tools Bar: A very simple and at the same time very important window during our work. It contains 8 buttons that serve for:

-first button: bring the window Room Manager

-second Button:  Make present the window Primary geometry Edit

-third Button: The window Primsry geometry edit is changed by Secoundary geometry edit (edition of secondary geometry) which will allow us to modify the height of the corners of a sector, making that the level has a much more realistic aspect. It also possesses the option Random (chance) which the select " tiles " their height of corners is changed at random. also gives a realistic effect.

-fourth Button: makes present the window Portals View manager (administrator of the portals) with which we can insert portals to see the content from the other room to the moment to connect them

-fifth button: Open a window with the respective textures of the Base level that has been chosen.

-sixth button: Makes active the window Sector Properties

-seventh button: Makes active the window Render Options

-eighth button: Builds our project for this way to be able to play it and to test it.

 

-Render Options: Another window useful, to which we will appeal enough in our work. It is good among other things for the Render Mode (work mode) which can be Wireframe (" skeleton ") Solid (solid) or, the used Texured (texturized, that is to say one works immediately with the textures). Another of their options is Show From (to show from) here you select the line and column from which you want to show (while you work). Replicate will be good to us to make a copy of the figures that you insert for example if you insert 1 cube with this option you can make that the cube is copied toward certain sectors. this way not to have to insert it so many times. Neighbor it is used to the moment to connect the rooms.

The stalls Hide Neighbor and Hide Portals are to Hide the room neighbor and to hide the portals respectively.

 

-Sector Properties : just as its name indicates, with this window we will be able to attribute a great quantity of characteristic to the sectors, for example it will be good  tous to put FootSteps (sounds of the steps of Lara) we can also apply Climbable Walls (scalable walls) mortal sectors (death) and something Very Important: it will allow us to choose some sectors to make Chained of rooms, either toward the sides or up/down.

 

-Selected Textures  shows the textures that are active in the moment for the surface and walls of the floor and roof. They can also be changed manually.

 

Menus of Work:

 

-File: basic Options explained later on.

 

-Rooms: their first options were already explained. You will be able to see the options Send to up, send to down and others. These are good to send a room up, below to the left or right of another room, then to carry out the corresponding chain. It is also good for Re-texturize all the room or only the roof, etc.

 

-Textures: Entering in Texture Panel 1, will show us the list of textures with which we can work. Animated Textures will allow us to see what lively textures contains the Baselevel  that we chose, and that for thatwill have our level.