Testing your level

Description:

You can be an expert using the TReditor3D, you can make magnificent levels, but always during the making of this does assault us the doubt: will I have made well this? will  this look well in the game? Then it’s moment of what we call: to Compile (Build) the level.

 

Instructions Step to Step:

I will be ahead a little to what comes: In the window Room Manager (or in the menu Rooms) you  clic then in ADD clic in OK (all this with the Base Level already selected).

You can rehearse the to keep and to open your project. Now  clic in FILE and then in BUILD LEVEL, or you make clic in man's  working Icon in the wTool Bar Window.

A window will -appear. Among all the fields  select the Level that will become our project. If you have the TR3 cracked in your hard disk, save destination as Jungle.tr2 and if you use the demo of the peaceful South you Compile it as Shore.tr2

-the level you will begin to build and in few seconds it will be ready. Now  enter  the game (remember that we are learning with the TR3) and when beginning a new game, Lara will be in an empty Room with some strange textures. [see Pic 3]

 

Useful data

This is something important: If you are building levels for TRC, and you want the effect of Out that is to say when Lara is in contact with the nature you can choose among NORMAL climate, RAINING (Raining) or SNOWING (Snowing). remember that when creating the room, you should also mark the stall OUTDOOR (we will see it later)

Pic 3