Creation of Rooms

 

Description:

You already know now what they are the rooms, so we will leave immediately to the instructions of how to create one.

 

Instructions Step to Step:

You should -already have open the Base Level antartic.tr2 (this Base Level  will be used for the whole tutorial. You when you know how to use the TReditor3D well you can use another Base Level Base)

-now clic in ROOMS and then clic in ADD ROOM (to Add Room).

It will appear -you a window like the one that is shown in the [Pic-5]

 

In this window you can identify 3 types of properties that  can have the room that you will add:

1.- Room Dimensión (Dimensions of the room): Here the tiles is pointed out of long (long) and the quantity of tiles of wide (width) and the height (heigh). The standard values are 10x10x3 but they can be changed.

2.- Flags (Type of Room): an useful section that will indicate the nature of the room: If it is a room of water (water) (pool, semipool) if it is a room with the visible sky" (sky) if it is a room with wind, rain (Outdoor) or if it will be a room of moving Sand (quicksand). note: In TRC Levels  should be specified if it will be a room to the free air activating the stall " OUTDOOR " and to the moment to COMPILE the level, in the superior part of the window, you should indicate if the climate will be NORMAL, RAINING (Raining) or SNOWING (Snowing)

3.- Defaults: In Ambient Light, the brightness of the room is selected. 16 are the standard value with enough light. While more increases this value, darker  will be the room. Texture floor Top: it is the initial texture for the surface of the floor, Texture Floor Walls texture of the walls of the floor, texture ceiling top: surface of the roof and texture ceiling walls the texture of the walls of the roof. These textures (value 1)  are those that will be applied when creating the room, but later they can be changed with pleasure.

 

-now make clic in OK.

-in the editor's window  will appear you the room in the same way that the Pic -6                 (wireframe mode)

-clic in FILE and then in BUILD LEVEL so that you can see how level was finished and you prove it.

_once proven it, you already know how it is approximately a room of 10x10x3

-now in the window Room Manager (maintaining present the room #1) clic in Properties. the same window that appeared you when creating the room, will see it. Now it begins to change the size of the room: you make it of 6x6x2 after 7x7x5 and then for 8x14x3. It experiences with all the sizes that you want.

-when you already know everything about the size of the room, it begins now to play with the options of " water " " sky " etc (less quicksand, since we will see it later). You can also modify the Ambient Light so that you know or have an idea of how clear or dark it can be a room.

 

Useful data:

-when you create a room and select the option SKY (visible sky) I suggest you that in Texture Ceiling-Top you put the value 0 so that the whole roof becomes this way invisible and Lara can appreciate the sky.

-when you have created a room, you can move it making right clic on the work area and maintaining pressed. Then to begin to displace the mouse, that is to say:  RIGHT CLIC, to maintain pressed + DESPLACEMENT OF THE MOUSE = the room will begin to rotate

-if you want to displace the room (without affecting their true position in the X,Y,Z) pressed and Hold SHIFT and  RIGHT clic, MAINTAIN PRESSED and it begins to displace the mouse. The room will move.

-if you have already rotated and displaced the ROOM a lot and you don't know how to return it to its initial position, you should only appeal to the window Room Manager and  click in CENTER CAMERA.

You can -also guide yourself for the corner of THE THREE COLORS

 

NOTE: Do not  confuse the corner of the three colors with the pyramid of 4 colors. The pyramid indicates us the sector where Lara will begin the Level. If you want to change ths sector the pyramid (changing this way the position of beginning of Lara) only pressed  and Hold SHIFT + CTRL + ALT and at the same time  clic in the sector of the new location of Lara.

Pic-5

 

 

 

 

 

 

 

Pic 6