Textures: how to apply them to your project

Description:

Tomb Raider level should besides having the entertainment factor, risks and mystery, it should have a good texturization. But what is a texture? It can be defined as texture to a group of images which are applied to the different sectors of your level. The idea of them is to combine them, to rotate them, and to spread them to achieve this way some certain effect. I recommend you to work with textures of 64x64 píxels, since that is the size of the unit more used in Tomb Raider: The Tiles.

Instructions step to step (example):

- (with the baselevel  of antartic.tr2 already open)

adds a room of 10x10

- Then you go to the menu TEXTURES and then enter to TEXTURE PANEL 1. there will appear you all the textures of the level, classified according to their size: 64x64 (recommended) 64x48, 64x32, 64x16.

Pic 39

I-now before continuing, I will tell you some things that you have not noticed before: Always when blocks are inserted (you geometric figure primary or secondary) these belong OR to the FLOOR, OR to the ROOF (FLOOR or CEILING). All these figures have a " SURFACE " (upper side of the figure) and their respective " SIDES "

 

Inserting textures in geometric figures of the floor

1.- Inserting textures and at the same time geometric figures.

- go to the TEXTURES menu and then enter to TEXTURE PANEL 1. You will be able to see the textures. Now in the textures of 64x64, make LEFT click on the first of the textures. Now close the window and insert a cube (first geometric figure) in the room. It should shine just as it is appreciated in the [Pic 39]

- Now open the panel of Textures again, and select another texture, which is different to the previous one, but this time instead of making left click, make RIGHT CLICK. Now insert another cube in another sector again. It should be something like seen in the [Pic 40]

 

2.- Inserting textures in figures that were already inserted.

-in the room you should have inserted 2 cubes in the floor, both with different textures. Now twe will apply new textures without affecting the form of the figure.

-Go to the window Sector Properties and in the section When “click just put” leave activated only the stall " textures " just as you seein the [Pic 41] Making this, you are saying: when only making click put = textures"

Pic 40

-now the TEXTURE PANEL 1 opens up and  selects the third texture for the surface (LEFT click) and the eighth texture for the sides of the figure (RIGHT clic). Now close the window of the textures, and make click on the first Cube that you inserted. You will notice that the textures that you have applied are diferent to the previous ones, and the figure continues equally, just as you see in the [Pic 42]

open the textures again and select textures to your election to put in the second cube. Now that you have already made it, it is advisable ACTIVATE all the stalls again (window sector properties) that you disabled.

Note: If you want, the same texture be applied in the surface and in the sides of the geometric figure.

 

Inserting textures in geometric figures of the Roof (ceiling)

1.- Already inserting textures and same time geometric figures

They are carried out exactly as when they are inserted in the floor, only this time, the key appears SHIFT in action.

Pic 41

open the textures,  point with the mouse the first texture of 64x64 SHIFT  Press + LEFT Click, and the texture for the surface of the figure already selected. Now close the window, select a triangle and insert it in any sector of the room (to insert figures in the roof, it is made in the same way that when inserting a figure in the floor, only now keep pressed the key SHIFT). In other words, press  and hold SHIFT and make left click in some sector. The figure will appear in the roof with its respective texture in the surface, just as you seein the [Pic 43].

open the textures again, and now locate yourself with the mouse in the texture 10, maintain pressed SHIFT and make RIGHT click on the texture. Now close the window and  place another triangle in the roof. It would look just as it is indicated in the [Pic 44]

 

2.- Inserting textures in figures that were already inserted.

It is made in a similar way: all the stalls are disabled in “when click put” and the option " textures " isthe  only left. later the respective textures are selected, and then they are applied on the wanted figure (in this case, like they will be applied to

Pic 42

figures of the roof andt you don't forget to maintain pressed SHIFT when you apply it). Now that you know how it is made, change the textures to the two triangles that are in the roof.

If you want, you can compile and  play your level, so you can see the results.

Useful data:

To choose a texture...

a) in the surface of a figure of the floor: LEFT CLICK

b) in the sides of a figure of the floor: Right CLICK

 c) In the surface of a figure of the roof: SHIFT + LEFT CLICK

d) In the sides of a figure of the roof: SHIFT + RIGHT CLICK

Pic 43

-if you want to insert a figure in the floor, select the figure and then left clic in the sector of the room. If you want a figure in the roof, select it and then to insert it, Shift + left click on the sector.

-if you have a texture in the room and you want  only to COPY IT press and hold CTRL and then make LEFT clic on the texture of the room.

Every time that you activate or disable stalls in the window sector properties and then in when “click just put” is convenient to return to the normal position of the stalls. for example If you want to insert a figure and when making click the texture  only appears, it is because " shapes " is disabled. etc

 

 

 

Pic 44