TR2WAD is a program to extract the textures and objects from TR2-5 levels. In the future it's maybe also posible to extract the room data.
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First icon - Load![]() |
Second icon - Save![]() |
Last 3 icons - Object Mode The last 3 buttons are for the object mode. The first one is for moveables, the second one for static meshes and the last one for sprites (not included yet). If you click them the object list will be updated with the type you selected. |
Menubar
The menu bar contains the options that are (mostly) also included in the toolbar. Here is
a small overview:
File
-Load TR
-Load PRJ*
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-Save WAS
-Save TGA
-Save PRJ *
-Save TR *
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-Quit
Edit
-Moveable Mode
-Static Mesh Mode
-Sprite Mode *
Help
-About
* means not available in the current version.
Converting objects
Here is a list from objects that can be converted. To do it, first load the TR level with
TR2WAD and save as a WAS file. Now start TRWest
and load a wad with the needed objects for TR4 (lara, invectory, ...). Load the WAS you
exported as reference. Look in the table below for the object you want and select in the
reference file the TRWest name. Select in the was you edit the TR4 name and click on
replace. Do this with all objects you want. If an object isn't listed, look in the 3D
preview window from the level editor to see what object it is.
TR3 Objects
TR3 name | TRWest name | TR4 name | Notes |
DOG | ACTOR1_SPEECH_HEAD2 | DOG | Seems to be 100% compatible. |
TIGER | CROWBAR_ANIM | DOG | - Can't attack. - Entering 1 in OCB and he will stay at the same place after triggering. - Can't die the normal way. |
SPIKES | WRAITH2 | TEETH_SPIKES | No problems known. |
PUSHABLE_OBJECTx | SAS_DYING SAS_DYING_MIP |
PUSHABLE_OBJECTx | Can't climb on the block. |
DESERT_EAGLE_ANIM | CROSSBOW_ANIM | SIXSHOOTER_ANIM | - Holsters not correctly - Lasersight not correctly - Item name not correctly |
QUADBIKE VEHILE_EXTRA |
LARA_HOLSTERS_SIXSHOOTER LARA_CROSSBOW_LASER |
MOTERBIKE VEHILE_EXTRA |
- Can only enter from the right side - Wheel will spin aroung bike |
ROLLINGBALL | WRAITH3 | ROLLINGBALL | - Will have the TR4 rolling ball effect (smash the ground). |
SHOOT_SWITCH | FLARE_INV_ITEM | SWITCH_TYPE7 or SWITCH_TYPE8 |
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LARA_SKIN | UNDERWATER_SWITCH2 | LARA_SKIN | You must empty the LARA_JOINTS. |
PUZZLE_ITEMx | KEY_ITEM3 KEY_ITEM4 KEY_ITEM5 KEY_ITEM6 |
PUZZLE_ITEMx | For animated pickups, press all buttons 1-5 in the OCB. |
PUZZLE_HOLEx | KEY_ITEM11 KEY_ITEM12 KEY_ITEM1_COMBO1 KEY_ITEM1_COMBO2 |
PUZZLE_HOLEx | |
PUZZLE_DONEx | KEY_ITEM2_COMBO1 KEY_ITEM2_COMBO2 KEY_ITEM3_COMBO1 KEY_ITEM3_COMBO2 |
PUZZLE_DONEx | |
KEY_ITEMx | KEY_ITEM5_COMBO2 KEY_ITEM6_COMBO1 KEY_ITEM7_COMBO2 KEY_ITEM8_COMBO1 |
KEY_ITEMx | |
KEY_HOLEx | PICKUP_ITEM2 PICKUP_ITEM3 PICKUP_ITEM4 PICKUP_ITEM1_COMBO1 |
KEY_HOLEx | |
ARTEFACTx | PICKUP_ITEM3_COMBO2 PICKUP_ITEM4_COMBO1 PICKUP_ITEM4_COMBO2 EXAMINE1 |
PICKUP_ITEMx | |
ANIMATINGx | PISTOLS_ITEM PISTOLS_AMMO_ITEM UZI_ITEM UZI_AMMO_ITEM SHUTGUN_ITEM SHUTGUN_AMMO1_ITEM |
ANIMATINGx | |
HORIZON | SHUTGUN_AMMO2_ITEM | HORIZON | TR3 horizon doesn't support sky texture, must edit with Strpix to see sky. |
BRIDGE_FLAT BRIDGE_TILT1 BRIDGE_TILT2 |
FLAME FLAME_EMITTER FLAME_EMITTER2 |
BRIDGE_FLAT BRIDGE_TILT1 BRIDGE_TILT2 |
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CUT_SCENE_ITEMx | POLEROPE ONEBLOCK_PLATFORM TWOBLOCK_PLATFORM RAISING_BLOCK1 RAISING_BLOCK2 EXPANDING_PLATFORM SQUISHY_BLOCK1 SQUISHY_BLOCK2 PUSHABLE_OBJECT1 |
ANIMATINGx |